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1. Damnation 5% bonus range per level, Vulture 10% - fair? - in Ships and Modules [original thread]
Edited by: Lady Deyth on 07/11/2006 15:20:15 With the 5% bonus i cant even imagine how anyone would even use this "fleet command ship" in an actual fleet battle, other than a gang skill bonus giver of course, because the range of this ship is ...
- by Lady Deyth - at 2006.11.07 15:18:00
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2. Damnation 5% bonus range per level, Vulture 10% - fair? - in Ships and Modules [original thread]
Giving the ****ation its rightful 10% range per level bonus would not exactly be game breaking either, just fix the **** bonus so we can be happy.
- by Lady Deyth - at 2006.11.07 15:01:00
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3. Damnation 5% bonus range per level, Vulture 10% - fair? - in Ships and Modules [original thread]
Edited by: Lady Deyth on 07/11/2006 15:07:56 The ****ation gets a 5% bonus to optimal range per level of command ships. The Vulture gets a 10% bonus to optimal range per level of command ships. That right there is messed up, why in the world...
- by Lady Deyth - at 2006.11.07 15:00:00
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4. Tractor beam made useless with kali wreck system? - in Ships and Modules [original thread]
No more cans from blown up rats in kali, just wrecks, good luck tractor beaming those in, is it even possible?
- by Lady Deyth - at 2006.11.06 11:22:00
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5. Remote armor repairers no longer factor in Armor repair systems - kali - in Ships and Modules [original thread]
Currently on TQ remote armor repair systems are affected by the skill Armor repair systems, 5% duration reduction per level to armor/hull repair modules. On the test server, this skill does not effect the module, this is a direct nerf, bug or not...
- by Lady Deyth - at 2006.11.06 11:12:00
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